Editor in Chief
Editor in Chief
Mastermind
Organizations
1
Instinct
2
Instinct
3
Instinct
4
Instinct
Master Plan End Goal
Mobs
Mob Name
Instinct
Size
Motivations/Ties
Moves/Powers
Mob Name
Instinct
Size
Motivations/Ties
Moves/Powers
Mob Name
Instinct
Size
Motivations/Ties
Moves/Powers
Punching Bags
Punching Bag Name
Instinct
Condition Threshold
Motivations/Ties
Moves/Powers
Punching Bag Name
Instinct
Condition Threshold
Motivations/Ties
Moves/Powers
Punching Bag Name
Instinct
Condition Threshold
Motivations/Ties
Moves/Powers
Primary Info
Background and Drives
CODENAME
MANEUVER
INVESTIGATE
PROTECT
INFLUENCE
SMASH
 
PUSH

Moves

Selecting Prompt in the Modifier dropdown on a Move will enable you to manually enter the roll modifier when rolling that Move. For positive modifiers, do not include the plus (+) sign, but for negative modifiers, be sure to include the minus (-) sign.


Conditions

Could be dangerous if ignored

Take a -1 if I do anything involving this

Take a -1 to everything (Maximum -4)

Power Profile
Bonds

Burn a bond to ensure success on a roll. A 6- becomes a 7-9, a 7-9 becomes a 10+, and a 10+ becomes a 12+.

Origin
Nemesis
Working Towards
Hero Profile
Team Profile
Powers
Limitations
Advantages
Psychological Profile
Drive:
Drive:
Drive:
{{#rollGreater() result 9}} {{/rollGreater() result 9}} {{#rollBetween() result 7 9}} {{/rollBetween() result 7 9}} {{#rollLess() result 7}} {{/rollLess() result 7}} {{#hold}} {{/hold}}
{{name}}
rolls
{{#roll_name}}{{roll_name}}{{/roll_name}}{{#roll_mod}} ({{roll_mod}}){{/roll_mod}}
{{result}} Success{{result}} Partial Success{{result}} Miss
 
{{hold}} Current Hold